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The Principles of Animation

 
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artFandango
Unit Cadet


Joined: 29 Aug 2008
Posts: 3
Location: melbourne, australia

PostPosted: Thu Sep 11, 2008 11:24 am    Post subject: The Principles of Animation Reply with quote

A demonstration of the principles of animation beginning with ANTICIPATION.
Press play to begin.

Postscript:
As comments below have correctly pointed out, some of my principles are a bit on the nose. And I haven't demonstrated the principles of animation terribly well either, so it would unwise to use this as an educational device. At least not in it's present form. I think I might now officially change the title to "An Idea for The Principles of Animation." The idea being that a proper character, not circles with dots, not that there's anything wrong with circles with dots, interacts with a series of titles heralding, in turn, the next principle of animation. Sometimes the title will prompt the character to demonstrate a principle, and sometimes the character will prompt the title to change. And it will probably include some irreverent behavior toward the sacred nature of the subject, whilst still showing actual consecrated principles. I'm learning about all this stuff in class presently and so as soon as I learn the rules, I will break them. Here is the circle and dot prototype version:
myBLOG



Last edited by artFandango on Tue Sep 23, 2008 1:12 am; edited 10 times in total
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DamselinDistress
average


Joined: 21 Feb 2007
Posts: 107

PostPosted: Fri Sep 12, 2008 12:21 am    Post subject: Reply with quote

I don't really understand how the animation represents the principles mentioned in the text. For instance 'solid drawing' isn't really displayed here, by a ball with 2 eyes.....
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garbage guts
Strange beast indeed
Strange beast indeed


Joined: 22 Jul 2007
Posts: 125
Location: melbourne

PostPosted: Fri Sep 12, 2008 12:49 am    Post subject: Reply with quote

I'm sorry artfandango, but I agree with Damsel. I don't see how ANY of it is demonstrated. In my opinion this is not really animation, it's stuff moving around the screen. And there is no drawing, it's CAD circles.

I'd like to see something more ambitious to say the least, and maybe work on nailing one principal rather than them all. Start with a strong drawing and go from there.
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the kitchen
Hears the lamentation of the women


Joined: 19 Jul 2007
Posts: 177

PostPosted: Sun Sep 14, 2008 12:53 pm    Post subject: Reply with quote

That's rock solid, I really like the design. Good examples of timing and technique. even more happy
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white mouse
pixel pusher


Joined: 18 Jul 2007
Posts: 273
Location: Australia

PostPosted: Tue Sep 16, 2008 3:48 am    Post subject: Reply with quote

yeh, I'm not so sure about this.... I think its a great idea to go through and show the different principles of animation, but not sure that the character of a circle with 2 eyes is enough to emphasis or demonstrate these principles. I felt it needed more ?!!
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slughead
boss level


Joined: 27 Feb 2008
Posts: 135
Location: Melbourne

PostPosted: Tue Sep 16, 2008 2:26 pm    Post subject: Reply with quote

i think its pretty funny, but doesn't really highlight properly the principles of animation, but funny laugh it up fuzzball

(secretly, its reminded me that i have forgotten some of those principles, the shame!)
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Isabella8688
1st Post - Commence!


Joined: 30 Mar 2012
Posts: 1

PostPosted: Fri Mar 30, 2012 9:53 am    Post subject: Reply with quote

slughead wrote:
i think its pretty funny, but doesn't really highlight properly the principles of animation, but funny laugh it up fuzzball

(secretly, its reminded me that i have forgotten some of those principles, the shame!)

I also think so.
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